Now, don’t get me wrong: I love Nintendo. I love them for all of their charm, their uniqueness, the memories they invoke in me and their joy-filled games. However, I’ve always felt that at times, Nintendo simply don’t know what they’re doing – especially when they make stupid moves like firing their entire field PR division.
Proteus, the 2013-released procedurally-generated exploration game developed by Ed Key and David Kanaga, tends to get gamers riled up as they often wonder: how do you win at Proteus?
The Super Smash Bros. Nintendo Direct this week didn’t just get me pumped for the upcoming games, it also took me down memory lane. I shall always remember June 2008 as the month that kick-started life-long friendships, some of the best memories I have and some of my greatest video gaming experiences to date.
It was that month that Super Smash Bros. Brawl released on the Wii in the UK.
Though Grand Theft Auto V is certainly an exceptional game with extreme longevity and years worth of fun, I can never help feeling like something’s missing when I think back to my favourite game in the series: Vice City.
A few days ago marked the 10th anniversary of indie classic ‘Seiklus’ – perhaps the very first exploration-based video game ever made, and one that’s influenced hundreds of indie and mainstream titles since.