Now, don’t get me wrong: I love Nintendo. I love them for all of their charm, their uniqueness, the memories they invoke in me and their joy-filled games. However, I’ve always felt that at times, Nintendo simply don’t know what they’re doing – especially when they make stupid moves like firing their entire field PR division.
Proteus, the 2013-released procedurally-generated exploration game developed by Ed Key and David Kanaga, tends to get gamers riled up as they often wonder: how do you win at Proteus?
The Super Smash Bros. Nintendo Direct this week didn’t just get me pumped for the upcoming games, it also took me down memory lane. I shall always remember June 2008 as the month that kick-started life-long friendships, some of the best memories I have and some of my greatest video gaming experiences to date.
It was that month that Super Smash Bros. Brawl released on the Wii in the UK.